The Essence of OOP using Java: Static Members
Preface
This lesson is one of a series of lessons designed to teach you about the essence of Object-Oriented Programming (OOP) using Java. The first lesson in the group was entitled The Essence of OOP Using Java, Objects, and Encapsulation. That lesson, and each of the lessons following that one, has provided explanations of certain aspects of the essence of Object-Oriented Programming using Java. The previous lesson was entitled The Essence of OOP using Java, Polymorphism and Interfaces, Part 2. Necessary and significant aspectsThis miniseries will describe and discuss the necessary and significant aspects of OOP using Java. If you have a general understanding of computer programming, you should be able to read and understand the lessons in this miniseries, even if you don't have a strong background in the Java programming language.
Supplementary materialI recommend that you also study the other lessons in my extensive collection of online Java tutorials. You will find those lessons published at Gamelan.com. However, as of the date of this writing, Gamelan doesn't maintain a consolidated index of my Java tutorial lessons, and sometimes they are difficult to locate there. You will find a consolidated index at Baldwin's Java Programming Tutorials.
Preview
Static membersThere is another aspect of OOP in Java that I have avoided up to this point in the discussion: static variables and static methods.
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